Steven Tang
Game Developer
San Francisco Bay Area


Experience with testing and shipping products from concept to release

Experienced in agile development process

Mobile development experience

Unity Experience

Experience working with designers and engineers

Excellent team player

Work Experience
  • Co-Founder/Game Developer - Polycarbon Games                                                                                                   Oct 2014 - Present 

    • Implementation of UI graphics and UX menu & flow systems

    • Management of version control pushes and organization of project assets

    • Design & documentation of core gameplay mechanics and user experiences

    • Developed, tested, deployed and published several games on the Google play store

  • Contractor​ - Karma Play India/Weplay Interactive                                                                                                Mar 2019 - Jun 2020

    • Design and implementation of UI menu interface for racing game​ title

    • Prototype of multiplayer implementation using photon plugin

    • Assisted level designer in creation of levels with focus on using easyroads
      store plugin to create all tracks on all levels

  • Intern - Ameon Entertainment                                                                                                                                  Apr 2013 - Jun 2013 

    • Play tested games for iPhone and Ouya

    • Designed paper level maps & designs for several mobile titles

    • Contributed graphics and ideas to several shipped mobile titles

  • Level Designer - Tropekoller Group Project                                                                                                              Sept 2011 - Dec 2011

    • Managed the team's UDK packages and map files

    • Designed and greyboxed layout of major portion of the game

    • Helped with scripting basic to intermediate events via kismet

    • Created some of the 3D model assets used in the game

    • Play tested game for bugs and issues

Technical Skills
  • Skill Set: Game design documentation, Level paper mapping, Experience using agile methodologies and techniques, Greybox prototyping, C# scripting, Basic/Intermediate 3D modeling & texturing, Kismet/Blueprint visual scripting

  • Editors/Game Engines: Unity 5, Unreal Engine 4

  • Programs/Applications: Microsoft Word, Microsoft Excel, Adobe Photoshop, Autodesk Maya, Blender, Sourcetree

  • Strengths: Highly organized, Strong work ethics, Attentive to details, Punctual, Strong communication and writing skills

Awards & Accomplishments
  • 2012 Academy of Art University Spring Show, 1st Place in Level Design

  • Academy of Art University, San Francisco, CA. B.F.A. Game Design. Fall 2012. 

  • Diablo Valley College, Concord, CA. Graphic Design. 2007.

  • Deer Valley High School, Antioch, CA, G.E.D. 2004.

  • English

    • Native or Bilingual proficiency

  • Cantonese

    • Limited working proficiency